package zdream.pmfield.data.foe;

public enum MoveType {
	PHYSICAL,
	SPECIAL,
	STATUS,
	/**
	 * MOVEMENT 是这里新加入的, 包括吃补给、跳过回合、移动等,
	 * 大多只消耗移动力 {@link zdream.pmfield.stage.object.FoeActor#movePoint}
	 */
	MOVEMENT,
}
